University of Victoria

#7 Active and Passive Learning: Game-Based Learning

In this week’s study, the theory that impressed me most is that games are learning experiences in game-based learning, while in gamification, game elements are added to traditional teaching methods. Therefore, the distinction between game-based learning and gamification is more exciting and vital. In particular, I was surprised that although quizzes can be considered an example of gamification, tools such as web applications used to create quizzes are not regarded as game-based learning. So, I did come into contact with Kahoot in a Canadian class. This kind of graphic, time-limited question-and-answer game raised my interest in classroom-related content and my motivation for learning to a large extent.

As for game-based learning, I was immersed in this mode of learning when I first started learning English as a second foreign language when I was a child. In one class, I used to be a simulated customer ordering in a coffee shop or restaurant, learning English during the game. As for gamified learning, as mentioned in the reading materials, the use of quizzes in the classroom is widespread.

Because I played Kahoot as a student and participant in the class, it made me very interested. This week, I started making Kahoot as a teacher (producer). As shown in the picture below, I set the theme of interesting and unpopular knowledge about Canada to let the participants know Canada better.  I also need to think about what kind of answer and what kind of model can improve the participants’ learning experience.

1 Comment

  1. zhiwenzheng

    Hello Yiyang, thank you for your post on active and passive learning. I think you did a great job describing how graphical, time-limited question-and-answer games greatly increase your interest in and motivation for class-related content. Moreover, you embed your making of Kahoot as a teacher, I really appreciate the example of how you set up topics of interesting and unpopular knowledge about Canada to give participants a better understanding of Canada. Correct me if I’m wrong, I think your blog post will be more absorbing if you add the explanation of how people will play the game you invented on Kahoot.

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