In this week’s study, the theory that impressed me most is that games are learning experiences in game-based learning, while in gamification, game elements are added to traditional teaching methods. Therefore, the distinction between game-based learning and gamification is more exciting and vital. In particular, I was surprised that although quizzes can be considered an example of gamification, tools such as web applications used to create quizzes are not regarded as game-based learning. So, I did come into contact with Kahoot in a Canadian class. This kind of graphic, time-limited question-and-answer game raised my interest in classroom-related content and my motivation for learning to a large extent.
As for game-based learning, I was immersed in this mode of learning when I first started learning English as a second foreign language when I was a child. In one class, I used to be a simulated customer ordering in a coffee shop or restaurant, learning English during the game. As for gamified learning, as mentioned in the reading materials, the use of quizzes in the classroom is widespread.
Because I played Kahoot as a student and participant in the class, it made me very interested. This week, I started making Kahoot as a teacher (producer). As shown in the picture below, I set the theme of interesting and unpopular knowledge about Canada to let the participants know Canada better. I also need to think about what kind of answer and what kind of model can improve the participants’ learning experience.

Hello Yiyang, thank you for your post on active and passive learning. I think you did a great job describing how graphical, time-limited question-and-answer games greatly increase your interest in and motivation for class-related content. Moreover, you embed your making of Kahoot as a teacher, I really appreciate the example of how you set up topics of interesting and unpopular knowledge about Canada to give participants a better understanding of Canada. Correct me if I’m wrong, I think your blog post will be more absorbing if you add the explanation of how people will play the game you invented on Kahoot.